The game Director has announce a Major update of this system in 2012. He has not giving any details. I was thinking of starting a thread on the official forum, but that forum is futile, if I start a thread there, it will be invaded by the whines of the PvP community.
I was just reading a thread on the possibility of 12 player dungeons and it was derail into a PvP topic and why AoC is such a failed game.
To get back to topic, I like to ask all of the people that have experience with crafting, professions and skills in other game to post here and comment on how they think the revamp should be. I hear that Star Wars Galaxies had a really good system and resulted in a good economy. Perhaps some of the elements of that game could be apply to the new system in AoC. I don’t know of any other game that was successful with the crafting system, but if you do, please post here and also post with your idea how you see it applied in AoC. Bear in mind that the current system will be reworked, but the current recipe and the time it took for the players that have those recipes must have some kind of reward.
If we get something good out of this thread, I will post it on the Test live and / or the live forum for feedback from Funcom.
Brothers of Arms New Crafting; Skill and profession system ideas for AoC.
- All potions, food and pots, should be only craftable and for sell from players. This would greatly promote the economy and the alchemist profession.
- Possible new profession, Cook.
- Runes and rune words to be added to armor.
- Gemcutters could gain the ability to add slot to weapons and armor.
- Alchemist could make blue kithai faction style potions. Perhaps, instead of buying potions from the faction sellers, you buy the recipe to make them.
- Add a random level of a stat when crafting an item. So when you craft a sword you can have different results and some better than others depending what level of crafting you are or what experience in crafting you got.
- Armorsmith could create consumable grinding stones of different type that would give the user the possibility of enhancing a weapon.
- Architect could have recipe to build resurrection pads.
- Weaponsmith and armorsmith of high level could buff up a team depending what decision they have taken during the levelling of the profession.
- Profession could have levels. Like PvP levels. The higher you are the better the recipes and the more luck you have for the special stats when you create an item.
- Guild city profession building would have special shops where armorsmith or weaponsmith could display their items and sell them. Players would have to go to that perticular building to access this player-vendor.
- Profession trading should start at level 10, in Tortage. This would promote the profession and crafting system.






