Hathor Kha
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Hathor Kha
I got no idea how many people killed Hathor Kha, so i just post what i know about her.
First of all, for those who know the Tia Shar fight in xiba, Hathor Kha shows lots of similarities and that helps a lot.
There are 4 things to take care about in there.
1 - unholy dot called miasma
This unholy dot is casted by HK and can affect several persons in the raid. Like in xiba, this dot spreads to everyone who is close to the target, which means as soon as someone is targeted by HK when she casts miasma, this person has to run away from everyone immediatly.
The dot spreads and deals damages to everyone around as well, so basically in 5 seconds (tested), the dot can kill the whole raid.
2 - teleportation + oneshot
During the fight, HK teleports randomly in the room and if she teleports on someone this person is oneshot.
3 - add spawn
During the fight, HK will cast a spell (i forgot the name) which spawns an add on her, and like in xiba, this add has to be avoided by all the dps. The add does not oneshot a tank, but a dps for sure as it hits like hell.
So as soon as she casts her spell to spawn the add, everyone away so the add kiters can grab it.
4 - the add oneshotting
At least one good news. like in xiba, the adds can be killed very easily, cause when they cross the path of HK they just get oneshot. So during the fight, if we got a pack of, lets say, 6 adds, we can just hold on the dps, no one on the boss, and the kiters just bring the adds on HK to get rid of them.
So basically, we need 2 tanks on HK to roll on aggro (needs decent protection as she casts lots of spells). With all the dps huddled on HK so they stay away from the walls of the room, where the adds will be kited.
Then the other tanks on the kiting duty, with a pom to heal them and maybe some necro to help on kiting as well. The adds reset their aggro from time to time, so the kiters need to keep building some aggro, with irritate, crossbow, pets, whatever.
For the adds, 2 brute conqs with OTO can be very handy, like this they can just charge 5-6 adds, burst some aggro and just keep kiting. dt or guards would just be oneshot if they try as one add hits a t2 tank for around 2K out of critic.
I did not take any crit myself from an add, but i've seen a tos taking one, he just has been spreaded out on the floor. Would have need a spoon to get the parts.
Like most of the time in t3, spellweaving is not allowed here, anyone has to be abble to sprint like crazy away from everyone else if this person got the dot.
Like for chatha, the dps have to wait until the boss is tanked as HK teleports all the time.
All the dps should have a decent protection as well, and low dps, cause the dot, miasma, is pretty much as nasty as the levi fire dot, which kills any caster or so. So a caster taking miasma has to run away and will be alone during the 10 seconds of the dot, that means during those 10 seconds he has to survive alone, not really easy tbh. as brute conq on def stance i was taking around 500 unholy dmgs at each proc.
HK may teleports near the walls with the kiters close, so at that point all the dps have to be very carefull with splash and aoe.
Ideally, no aoe should be used against HK so you don't risk any add pulling as a dps.
For now, it's all i remind. i'll post more details if i remember something else.
First of all, for those who know the Tia Shar fight in xiba, Hathor Kha shows lots of similarities and that helps a lot.
There are 4 things to take care about in there.
1 - unholy dot called miasma
This unholy dot is casted by HK and can affect several persons in the raid. Like in xiba, this dot spreads to everyone who is close to the target, which means as soon as someone is targeted by HK when she casts miasma, this person has to run away from everyone immediatly.
The dot spreads and deals damages to everyone around as well, so basically in 5 seconds (tested), the dot can kill the whole raid.
2 - teleportation + oneshot
During the fight, HK teleports randomly in the room and if she teleports on someone this person is oneshot.
3 - add spawn
During the fight, HK will cast a spell (i forgot the name) which spawns an add on her, and like in xiba, this add has to be avoided by all the dps. The add does not oneshot a tank, but a dps for sure as it hits like hell.
So as soon as she casts her spell to spawn the add, everyone away so the add kiters can grab it.
4 - the add oneshotting
At least one good news. like in xiba, the adds can be killed very easily, cause when they cross the path of HK they just get oneshot. So during the fight, if we got a pack of, lets say, 6 adds, we can just hold on the dps, no one on the boss, and the kiters just bring the adds on HK to get rid of them.
So basically, we need 2 tanks on HK to roll on aggro (needs decent protection as she casts lots of spells). With all the dps huddled on HK so they stay away from the walls of the room, where the adds will be kited.
Then the other tanks on the kiting duty, with a pom to heal them and maybe some necro to help on kiting as well. The adds reset their aggro from time to time, so the kiters need to keep building some aggro, with irritate, crossbow, pets, whatever.
For the adds, 2 brute conqs with OTO can be very handy, like this they can just charge 5-6 adds, burst some aggro and just keep kiting. dt or guards would just be oneshot if they try as one add hits a t2 tank for around 2K out of critic.
I did not take any crit myself from an add, but i've seen a tos taking one, he just has been spreaded out on the floor. Would have need a spoon to get the parts.
Like most of the time in t3, spellweaving is not allowed here, anyone has to be abble to sprint like crazy away from everyone else if this person got the dot.
Like for chatha, the dps have to wait until the boss is tanked as HK teleports all the time.
All the dps should have a decent protection as well, and low dps, cause the dot, miasma, is pretty much as nasty as the levi fire dot, which kills any caster or so. So a caster taking miasma has to run away and will be alone during the 10 seconds of the dot, that means during those 10 seconds he has to survive alone, not really easy tbh. as brute conq on def stance i was taking around 500 unholy dmgs at each proc.
HK may teleports near the walls with the kiters close, so at that point all the dps have to be very carefull with splash and aoe.
Ideally, no aoe should be used against HK so you don't risk any add pulling as a dps.
For now, it's all i remind. i'll post more details if i remember something else.
Et souvenez-vous mes frères, que nul ne survécut qui nous défia.
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Urumaru 

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Hathor Kha
Thanks for the info Mel nice to get an idea of what this boss is like.
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Hathor Kha
Boss 2 - Hathor-Ka
They reduced her health a little this week, but that does not help much, she still is very hard. This boss takes a lot of practise and everyone MUST stay alive.
Hathor Ka herself is straight tank and spank and easily tankable. Learn where she teleports in the room and put some spare tanks close to those spots to pick up aggro fast.
Adds spawn from the boss and dead corpses every time he teleports after casting "virulent spark". They can be destroyed by running them into the boss however boss takes a buff for every mob all the way to level 5. At level 3 or 4 she becomes untankable. She also does 2 other teleports so make sure you control your dps between these. When she casts pestential bolt and miasma she will stand still until "virulent spark", this is the dps window:)
After 2 x 2 miasmas, she casts "Virulent Spark" which is right before her teleport spell. At the end of this spell, immediately before she teleports she spawns 1 add plus 1 add for every person who is dead at this point. (5 dead = 6 adds). All DPS and melee MUST stop DPS as she casts this and move around 5 m away. (the person furthest from boss usually gets aggro) Adds are VERY susceptible to splash and 1-2 hits you're dead. You CANNOT wait to hear it in vent, you must watch for it yourself and move immediately.
The boss randomly casts a spell called Miasma on 2 people. This appears as a black/grey icon in your debuff bar (above your health same place as test of faith). This is on a 10 second countdown. When it counts down it will detonate in a 10m 360 deg radius and infect everyone with the miasma. This is a debuff to protection and does damage and will mean you get hit much harder by HK/adds. When you get miasma on you, you MUST run away from the main group and allow it to tick down before you rejoin the group. The room is split into a "dirty" side and a "clean" side. Dirty being to the left of the boss, wherever she is standing, clean being to the right. Move to the clean/dirty side as needed and make sure you are absolutely sure about it. One person missing this will wipe the raid.
The adds need to be kited around the room. If they're kited they're kept out of trouble and away from the boss so they don't enrage him.
Adds should be kited around the room by 1-2 necros using 2x 4 point aoe pets and flesh to worms with at least 1 point in infestation. 1-2 dt`s should be assigned to aggro the adds and then run with the necro til the pets and ftw get aggro. They move slow and it helps a lot to have a pom doing aoe kb from time to time.
Important things is:
Everyone watch out for miasma
stop dps when she casts virulent spark
tanks swap aggro
kiters need to shout if adds are near the boss so nobody does splash
They reduced her health a little this week, but that does not help much, she still is very hard. This boss takes a lot of practise and everyone MUST stay alive.
Hathor Ka herself is straight tank and spank and easily tankable. Learn where she teleports in the room and put some spare tanks close to those spots to pick up aggro fast.
Adds spawn from the boss and dead corpses every time he teleports after casting "virulent spark". They can be destroyed by running them into the boss however boss takes a buff for every mob all the way to level 5. At level 3 or 4 she becomes untankable. She also does 2 other teleports so make sure you control your dps between these. When she casts pestential bolt and miasma she will stand still until "virulent spark", this is the dps window:)
After 2 x 2 miasmas, she casts "Virulent Spark" which is right before her teleport spell. At the end of this spell, immediately before she teleports she spawns 1 add plus 1 add for every person who is dead at this point. (5 dead = 6 adds). All DPS and melee MUST stop DPS as she casts this and move around 5 m away. (the person furthest from boss usually gets aggro) Adds are VERY susceptible to splash and 1-2 hits you're dead. You CANNOT wait to hear it in vent, you must watch for it yourself and move immediately.
The boss randomly casts a spell called Miasma on 2 people. This appears as a black/grey icon in your debuff bar (above your health same place as test of faith). This is on a 10 second countdown. When it counts down it will detonate in a 10m 360 deg radius and infect everyone with the miasma. This is a debuff to protection and does damage and will mean you get hit much harder by HK/adds. When you get miasma on you, you MUST run away from the main group and allow it to tick down before you rejoin the group. The room is split into a "dirty" side and a "clean" side. Dirty being to the left of the boss, wherever she is standing, clean being to the right. Move to the clean/dirty side as needed and make sure you are absolutely sure about it. One person missing this will wipe the raid.
The adds need to be kited around the room. If they're kited they're kept out of trouble and away from the boss so they don't enrage him.
Adds should be kited around the room by 1-2 necros using 2x 4 point aoe pets and flesh to worms with at least 1 point in infestation. 1-2 dt`s should be assigned to aggro the adds and then run with the necro til the pets and ftw get aggro. They move slow and it helps a lot to have a pom doing aoe kb from time to time.
Important things is:
Everyone watch out for miasma
stop dps when she casts virulent spark
tanks swap aggro
kiters need to shout if adds are near the boss so nobody does splash
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Hathor Kha
This boss sounds totaly awesome even if it is hard.Extra incentive to advance through t3.
- Xeren
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Hathor Kha
In anticipation of us getting passed the first encounter : BUMP plus some extra info I just got from a friend in bob.
Miasma seems to be on 2 peeps and they run away (fast casting spell)
He does a spell ...something "Spark" everyone runaway (slow casting spell)
He does a spell called "Pestilential Bolt" : Poms do HC
Major DPS on Hathor at all times, the longer it takes the harder it can get.
Indeed the key is to have people paying attention to the cast bar and their buffs !
and the kiting, as far as I understood this can be done by conqs, where one starts kiting the 1 few and the other bringing the new ones over.
The fact they can be killed seems great and we should certainly do that
Miasma seems to be on 2 peeps and they run away (fast casting spell)
He does a spell ...something "Spark" everyone runaway (slow casting spell)
He does a spell called "Pestilential Bolt" : Poms do HC
Major DPS on Hathor at all times, the longer it takes the harder it can get.
Indeed the key is to have people paying attention to the cast bar and their buffs !
and the kiting, as far as I understood this can be done by conqs, where one starts kiting the 1 few and the other bringing the new ones over.
The fact they can be killed seems great and we should certainly do that

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Jeremy - BoA


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Hathor Kha
The kiting of the adds if by far easiest for a necro with two 4point pets (forgot the name of them but i mean those with that large aoe dps). And use two soldiers (DT's or conqs) to bring the new ones to the necro.
Mistempy, tempest of set
Mistery, necromancer
Misterio, dark templar
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Mistery, necromancer
Misterio, dark templar
Polario, guardian
Mistrix, bear shaman
Kerani, priest of mitra
Misfire, herald of xotli
Mistiva, conqueror
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Hathor Kha
ah ok nice, as long as he doesnt get 1 hit i guess 

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Jeremy - BoA


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Hathor Kha
That's not so hard. Those minions are pretty slow. Did it once myself and not getting hit is the easy part of the kiting
Mistempy, tempest of set
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Polario, guardian
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Misfire, herald of xotli
Mistiva, conqueror
Mistery, necromancer
Misterio, dark templar
Polario, guardian
Mistrix, bear shaman
Kerani, priest of mitra
Misfire, herald of xotli
Mistiva, conqueror
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Hathor Kha
There are few more good examples, first part is a bit theatrical after that you get a good view of the fight on this one
http://www.youtube.com/watch?v=3Vm8Vt9PYUs

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Hathor Kha
My views about this fight:
Most important: DONT DIE, every dead player means 1 more add on every spawn, meaning more trouble. Too much adds makes the fight too messy to complete it.
Adds should be kited, not killed. Bringing the adds to Hathor Ka buffs the boss and makes tanking impossible. Let it be done by a necro with the help of two DT's.
And ppl should be aware of the miasma, that's their own responsability. Dying from it is your own fault and not from the RL. And infesting the whole raid is a big nono. So EVERYONE should understand the mechanism.
Most important: DONT DIE, every dead player means 1 more add on every spawn, meaning more trouble. Too much adds makes the fight too messy to complete it.
Adds should be kited, not killed. Bringing the adds to Hathor Ka buffs the boss and makes tanking impossible. Let it be done by a necro with the help of two DT's.
And ppl should be aware of the miasma, that's their own responsability. Dying from it is your own fault and not from the RL. And infesting the whole raid is a big nono. So EVERYONE should understand the mechanism.
Mistempy, tempest of set
Mistery, necromancer
Misterio, dark templar
Polario, guardian
Mistrix, bear shaman
Kerani, priest of mitra
Misfire, herald of xotli
Mistiva, conqueror
Mistery, necromancer
Misterio, dark templar
Polario, guardian
Mistrix, bear shaman
Kerani, priest of mitra
Misfire, herald of xotli
Mistiva, conqueror
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Hathor Kha
Mistery (PS) wrote:And ppl should be aware of the miasma, that's their own responsability. Dying from it is your own fault and not from the RL. And infesting the whole raid is a big nono. So EVERYONE should understand the mechanism.
Dont forget virulent spark
As maybe too much info here is another tact i found while searching:
Ok first off Hathor-Ka's Abilities
Consume - 30s (causes adds to have an aggro wipe to path to her. . If they get to her she consumes them for a large damage buff AKA Omen x5 max)
Pestalant blast is the spell she casts while in Consume Phase
Miasma - spells it on 2 people 2 times while consume is on. . Total of 4 people Miasma'd per consume.
Here is the strat
Pull her out of the hole a few feet so that the first add she spawns is managed out by a tank (this tank stays with the kiter). Use a NECRO who knows how to use his dots and his ranged pet to hold aggro. Have the necro path around the room and always away from Hathor-ka. She will path so the necro has to know what he/she is doing.
Her Consume is on immediately on aggro. After the second Miasma make sure to have 2 tanks spread around the room as to pick her up on her port. . She ports after consume on "Virulent Spark" which also spawn an add. After the Spark she casts Frozen Splinter then ports.
(A good sign she has ported is she will have Rings around her legs after the port as she sometimes ports in the same spot)
When SHE PORTS it is an aggro wipe so casters BEWARE. It is important to keep the raid around her. . Melee within melee range, casters within polearm range. This keeps the raid together, and it is easy to heal. It also keeps the casters from pulling to much aggro.
Lets see. . after her Virulent port 15seconds later she ports again (every port is an aggro wipe!). Have the raid move around her accordingly and the 2 tanks you have around the room must always be ready before the port to pickup that aggro before she kills her random target. After the 15s port 10 seconds after that she ports again. On this port she turns on CONSUME and it is full dps. Remember to keep the raid ontop of her. @ 70% I pull off 1 conq to help keep adds with the necro. . @40% I have another conq or tank pull off to also help keep adds together.
Remember the ball on consume, IF an add paths towards her have the casters move to the opposide side of the ball away from the adds so they do not get killed. Towards the end you should have no more than 3 tanks helping with the adds (preferable conqs). If someone dies have a CONQ FR them before Virulent spark as they leave a bone pile. Have the conq that res'd stand on teh bone pile to pickup the add those bones spawn.
Consume - 30s (causes adds to have an aggro wipe to path to her. . If they get to her she consumes them for a large damage buff AKA Omen x5 max)
Pestalant blast is the spell she casts while in Consume Phase
Miasma - spells it on 2 people 2 times while consume is on. . Total of 4 people Miasma'd per consume.
Here is the strat
Pull her out of the hole a few feet so that the first add she spawns is managed out by a tank (this tank stays with the kiter). Use a NECRO who knows how to use his dots and his ranged pet to hold aggro. Have the necro path around the room and always away from Hathor-ka. She will path so the necro has to know what he/she is doing.
Her Consume is on immediately on aggro. After the second Miasma make sure to have 2 tanks spread around the room as to pick her up on her port. . She ports after consume on "Virulent Spark" which also spawn an add. After the Spark she casts Frozen Splinter then ports.
(A good sign she has ported is she will have Rings around her legs after the port as she sometimes ports in the same spot)
When SHE PORTS it is an aggro wipe so casters BEWARE. It is important to keep the raid around her. . Melee within melee range, casters within polearm range. This keeps the raid together, and it is easy to heal. It also keeps the casters from pulling to much aggro.
Lets see. . after her Virulent port 15seconds later she ports again (every port is an aggro wipe!). Have the raid move around her accordingly and the 2 tanks you have around the room must always be ready before the port to pickup that aggro before she kills her random target. After the 15s port 10 seconds after that she ports again. On this port she turns on CONSUME and it is full dps. Remember to keep the raid ontop of her. @ 70% I pull off 1 conq to help keep adds with the necro. . @40% I have another conq or tank pull off to also help keep adds together.
Remember the ball on consume, IF an add paths towards her have the casters move to the opposide side of the ball away from the adds so they do not get killed. Towards the end you should have no more than 3 tanks helping with the adds (preferable conqs). If someone dies have a CONQ FR them before Virulent spark as they leave a bone pile. Have the conq that res'd stand on teh bone pile to pickup the add those bones spawn.

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Hathor Kha
Found a nice Hathor Ka kill by Chaoskult
Last edited by Gert on 02 Oct 2010, 15:18, edited 1 time in total.
Reason: Edited by Gert: changed to use the youtube tag
Reason: Edited by Gert: changed to use the youtube tag
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Hathor Kha
To answer the question we had tonight about the clickable items in HK fight - they seem to be related to T3 crafting and not to the HK fight itself...reports have it that the T3 HM crafting is easier than T2...not liking the resource costs for T3 crafting though (20 Shards and 2 Ingots - only 1 Ingot can be made per T3 run) 
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Hathor Kha
Oh, and next time I think we'll have a dedicated Miasma caller whilst we learn...seems that people need a hand with that side of things 
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Hathor Kha
Call me pessimistic, but I don't think this will work, because miasma has a rather rapid casting time. The best solution is what has been already said: everyone should look after themselves, concerning that part.
Miasma can hit anyone so, keep focused on what's going on above that health bar of yours, instead of looking at the boss's health. Give quick glances on your spells/combos cool down timers and just that. And when it hits you, sprint away and don't go stick on your teammates, already against the wall
Miasma can hit anyone so, keep focused on what's going on above that health bar of yours, instead of looking at the boss's health. Give quick glances on your spells/combos cool down timers and just that. And when it hits you, sprint away and don't go stick on your teammates, already against the wall
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Atkara 

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Re: Hathor Kha
I think Miasmas could be called, but everyone must look at their debuffs. There is no way one can everytime notice all names of the targeted ppl.
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Idaho 

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Re: Hathor Kha
Idaho wrote:I think Miasmas could be called, but everyone must look at their debuffs. There is no way one can everytime notice all names of the targeted ppl.
That's what I meant
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Hathor Kha
One more thing:
You don't absolutely HAVE to hit the wall, as long as you're at a safe distance from those on the boss AND the already miasma'd ones. To do that ofcourse, you need to know what's going on around you (spatial and situational awareness in other words), adjust your placement if needed (e.g. while Hathor Ka teleports) and in short terms, stay clear of everybody else, till your miasma fades out.
You don't absolutely HAVE to hit the wall, as long as you're at a safe distance from those on the boss AND the already miasma'd ones. To do that ofcourse, you need to know what's going on around you (spatial and situational awareness in other words), adjust your placement if needed (e.g. while Hathor Ka teleports) and in short terms, stay clear of everybody else, till your miasma fades out.
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Hathor Kha
Yep, miasma has a radius of 10m. Watch the kiters and the teleporting boss
Mistempy, tempest of set
Mistery, necromancer
Misterio, dark templar
Polario, guardian
Mistrix, bear shaman
Kerani, priest of mitra
Misfire, herald of xotli
Mistiva, conqueror
Mistery, necromancer
Misterio, dark templar
Polario, guardian
Mistrix, bear shaman
Kerani, priest of mitra
Misfire, herald of xotli
Mistiva, conqueror
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Mistery - BoA Officer
- ToS Class Adviser


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Hathor Kha
we can said when its time for miasma and said a location : for exemple *corner right top* and after teleporte for exemple *corner left down..
than players that coming back in boss dont meet in their way the new players that have Miasma
than players that coming back in boss dont meet in their way the new players that have Miasma
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lilieRose - BoA Officer
- MotM August 2011


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Hathor Kha
Do you mean each time Miasma happens, a location is called as well? That'll be a bit hard to do if so; we should stick with just miasma call and people should be getting an idea by now the area and range they have to avoid others.
Hopefully this Sunday we can use what we've learnt in the past 2 runs on her to good use; key thing is not to die, dps stops at Spark and miasma people stay out the way...we can also use 1 Consume to get rid of an add I'd say (no more than 1 though as it's +15% dmg per add)
Hopefully this Sunday we can use what we've learnt in the past 2 runs on her to good use; key thing is not to die, dps stops at Spark and miasma people stay out the way...we can also use 1 Consume to get rid of an add I'd say (no more than 1 though as it's +15% dmg per add)
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Gert - BoA Guild Leader
- Dark Templar Class Adviser



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Hathor Kha
One problem i see with letting 1 add be consumed is that it will probably kill someone close to the boss before being consumed. We would all have to move away from the boss and stop all splash dps to avoid aggroing the add. We would probably have to time it so the add reaches the boss at the right time, that would mean 1 tank pulling one add off the necros and bring it to the boss when consume is up.
Kendar, Conq / Arranlach, BS / Sitris, Demo / Ameneonh, HoX / Ameneah, ToS / Kinsey, Ranger / Michin, Necro
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Kendar 

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Hathor Kha
2 tanks on the boss at anytime seemed to be enough so we had 4-6 tanks left to pickup Hathor after her teleports, seemed to be an important part of keeping peeps alive.
From the information we got im not sure on the spawning of the adds, 2 moments are described well: on the pull and after virulent spark. Does she spawn an add everytime she ports, immediately after "arriving" ?
vvvvvvvvvvvvvvvvvv
IF an add paths towards her, have the casters move to the opposite side of the ball away from the adds so they do not get killed. Towards the end you should have no more than 3 tanks helping with the adds (preferable conqs). If someone dies have a CONQ FR them before Virulent spark as they leave a bone pile. Have the conq that res'd stand on the bone pile to pickup the add those bones spawn.
^^^^^^^^^^^^^^^^^^
Another interpretation of the tacts described above:
0 = 30 secs, initial pull, Consume is on - one add spawns - full dps, Hathor casts Pestilent Blast
- 2x2 Miasma is cast during this phase
- On virulent spark move out and stop dps, another add spawn
1 = 15 secs , hathor casts frost spells, follow around minor (single target) dps
2 = 10 secs , hathor casts frost spells, follow
3 = 30 secs, Consume Phase, Move in & full DPS, Hathor casts Pestilent Blast
- 2x2 Miasma is cast during this phase
- On virulent Spark move out and stop dps, another add spawn
Repeat 1-3
From the information we got im not sure on the spawning of the adds, 2 moments are described well: on the pull and after virulent spark. Does she spawn an add everytime she ports, immediately after "arriving" ?
vvvvvvvvvvvvvvvvvv
IF an add paths towards her, have the casters move to the opposite side of the ball away from the adds so they do not get killed. Towards the end you should have no more than 3 tanks helping with the adds (preferable conqs). If someone dies have a CONQ FR them before Virulent spark as they leave a bone pile. Have the conq that res'd stand on the bone pile to pickup the add those bones spawn.
^^^^^^^^^^^^^^^^^^
Another interpretation of the tacts described above:
0 = 30 secs, initial pull, Consume is on - one add spawns - full dps, Hathor casts Pestilent Blast
- 2x2 Miasma is cast during this phase
- On virulent spark move out and stop dps, another add spawn
1 = 15 secs , hathor casts frost spells, follow around minor (single target) dps
2 = 10 secs , hathor casts frost spells, follow
3 = 30 secs, Consume Phase, Move in & full DPS, Hathor casts Pestilent Blast
- 2x2 Miasma is cast during this phase
- On virulent Spark move out and stop dps, another add spawn
Repeat 1-3

|Yousuf:Demo|Baolao:Necro|Masubi:Hox|Paricia:Guardian|Ieremaias:Conq|Clairvaux:DT|Arawac:Ranger|Hehet:Sin|Jeremia:Barb|Tzenul:Tos|Subcutaneous:Pom|Deganawidah:BS|
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Jeremy - BoA


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Hathor Kha
I'll tweak the info script to make things a bit clearer as well...and if we do have time events, might be worth seeing if can get a timer script sorted as well
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Gert - BoA Guild Leader
- Dark Templar Class Adviser



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Hathor Kha
Who picks the adds up? We do have the necros already as kiters (hopefully with a healer assigned to them) but, who picks the new add spawns up?
To keep things straight, the above is a rhetorical question. I know who picks them -or even better, who should pick them up. The Conqs and DTs are tasked, not only to pick up HK when she teleports, but to also pull the new add spawns out of the way and bring them to the kiters. They need to do it faster. No need to have 3, 4 or 5 soldiers on the boss. The 2 Guards can take the heat just fine.
To keep things straight, the above is a rhetorical question. I know who picks them -or even better, who should pick them up. The Conqs and DTs are tasked, not only to pick up HK when she teleports, but to also pull the new add spawns out of the way and bring them to the kiters. They need to do it faster. No need to have 3, 4 or 5 soldiers on the boss. The 2 Guards can take the heat just fine.
Atkara HoX - Atkaras Conq - Atkares Demo - Atkar ToS - Atkaris Ranger - Atkarus Guardian - Darkatt DT
I think we can put our differences behind us... for science... you monster.
I think we can put our differences behind us... for science... you monster.
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Atkara 

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