Usage
By default, I run with Covenant of Pestilence, Aura of Infusion, Drain Life, Curse of Gwhalur and Soul Barrier in Defensive Stance.
I have the 3 Covenants mapped to shortcuts - Vengeance is mapped to Ctrl-Z, Invulnerability to Ctrl-A and Pestilence to Ctrl-S - this is to make switching in fights easier.
Fights where I'm main-tanking or sharing tanking (Gargoyle Master, Yaremka, Farty); I stay in Pestilence. DPS sits around 227.
Fights where the mob does a lot of magic damage (Shadow Imp Lord); I switch to Invulnerability. DPS sits around 227.
For everything else and Chatha adds, I switch to Vengeance (and depending on the mobs, drop from Defensive Stance - using this on Chatha adds helps with the DPS on them). DPS sits around 260 in this mode (but does increase due to Vengeance).
For long fights, I switch to Drain Essence if there isn't a Conq (with the mana/stamina buff) or ToS (with mana tap) in the group.
Combos
Opening move is normally Unhallowed Blight I - it's a quick combo and applies the Spritual Wrack debuff (-10% Holy and Unholy Invulnerability for 30 seconds); followed by Leech Life VI and A Soul for a Feast IV.
Rotation then settles down to Blood for Aid IV - Mystical Bane I (to get some mana regen going) - Unhallowed Blight I - all quick combos with low stamina needs.
For DPS, I use the higher ranks of Mystical Bane (especally on caster mobs), Unhallowed Blight III (have seen this crit for 1.1k in Def Stance) and Blood For Aid V (try to avoid this as it's a 3 key combo).
Warped Dread is used before a big nuke is coming (Enrage at Yaremka, gargoyles spawning at GM, Vistrix's Dark Flames, Farty's add spawns) - normally causes the mob to miss twice and with 1.06 gives a nice retaliation shield.
Spells
Seal of Chaos is fully feated so not only is a good aggro tool - it hits around 1-1.5k unholy damage and regens health and mana. I use this on trash pulls and when need to swap aggro on bosses. Not that useful for Shadow Imp or Chatha adds due to the increased hate and DoT. Fully feated SoC generates more hate due to the DoT and heal components than normal SoC so be careful using this.
Dark Hand is used as both a quick heal (~400-500 heal) and DPS (~1k damage if the mob has the debuff and Drain Strength on them). If I need a bigger heal, I pop Blood Pact then use Dark Hand to get around 900-1k heal (can crit for around 1.3k) then follow up with Unhallowed Blight III and Blood For Aid IV as they generate the most melee damage.
Seal of Yog is used when I have enough Seals - normally during Farty and Smurf fights
Hex Marked Soul is used when a big magic nuke is incoming.[hr][/hr]I'll post some numbers over the following week








and crit rating