DT AA thoughts with some hidden questions

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DT AA thoughts with some hidden questions

Postby Gravehound » 06 Oct 2011, 18:46

Greetings fellow bloodbathers,

The hidden question in mind is about the infamous AA perk - Scarab Knight - that does it provide any useful debuffs or are those covered (which overide it) by some other class already?

The dps increase isn't much and is a quite heavy price to pay for utility since it takes two perk slots, so you'd be missing SI and CS or any other combination with it.

So would appreciate your more experienced veterans opinion about it (however already got it since left it on training the time I had to split somewhere else).

Cheerios,

- G
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DT AA thoughts with some hidden questions

Postby Gert » 06 Oct 2011, 19:44

SK is a perk that looks nice but isn't that useful ... it's on the PVP side for a start, the debuff isn't great (last time I tried it, didn't actually debuff dmg on pve mobs) and you have better options with DL/SI or VoM.
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DT AA thoughts with some hidden questions

Postby Mistery » 06 Oct 2011, 21:11

Void of Madness !!!!! No doubt about it.
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DT AA thoughts with some hidden questions

Postby Saerhimnir » 06 Oct 2011, 21:55

Void of madness is by far better than the alternatives, specially with some crit rating gear and the CR perk. Gives you quite decent dps even in defensive stance with a cookie cutter tank/hybrid build.
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Re: DT AA thoughts with some hidden questions

Postby Avaddon » 07 Oct 2011, 00:05

no vom no dt... at moment no dt without vom can hold agro in the raids after all that khitai dps sets and aas..is not better only for you bt is better team wise since dt lacks hate tools ..a bit brain and you can have a solid tank class and not only
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DT AA thoughts with some hidden questions

Postby Gert » 07 Oct 2011, 00:07

I am not a VoM lover and managed to go without it for a year but it will make a DTs life a lot easier nowadays; get the crit rating to around 10-12% at least to get the most from it and ramp up the procs.

Scarab Knight is not something to train unless you have the SI/DL/CS/VoM done - it's a shame as the concept behind it was good but they never acted on RotGS beta feedback :(

One of the bigger issues from a DT tanking point is that magic damage does not get the taunt values added to it in defensive stance for hate so DTs have to go for either high DPS (with VoM) or be very aware of the other tanks if using DL/SI (CS doesn't really work into any tanking rotations :()
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Re: DT AA thoughts with some hidden questions

Postby Tjan » 07 Oct 2011, 02:23

VoM cos for a DT, dps = damage = healing = hate
Resolve is also pretty critical - u will not survive many of the HM's without it.
Get the prot % aa's filled in as much as possible. the passive ones are nice but expensive for full gamut coverage. Also consider Chromatic warding - gives a nice selectable boost.
Then to get the VoM going u need crit's so work on the crit rating aa - decisive strikes?. Also spec crit rating gear and remember the difference between crit rating and crit damage.
I have Scarab Knight and it is crap for generating aggor and the debuff for pvp is broken - so all in all pretty crap use of 720 hours aa. Shame cos on paper it looked nice with the aoe and the debuff etc.

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Re: DT AA thoughts with some hidden questions

Postby Gravehound » 07 Oct 2011, 08:19

Tjan wrote:VoM cos for a DT, dps = damage = healing = hate
Resolve is also pretty critical - u will not survive many of the HM's without it.
Get the prot % aa's filled in as much as possible. the passive ones are nice but expensive for full gamut coverage. Also consider Chromatic warding - gives a nice selectable boost.
Then to get the VoM going u need crit's so work on the crit rating aa - decisive strikes?. Also spec crit rating gear and remember the difference between crit rating and crit damage.
I have Scarab Knight and it is crap for generating aggor and the debuff for pvp is broken - so all in all pretty crap use of 720 hours aa. Shame cos on paper it looked nice with the aoe and the debuff etc.

Have fun


Thanks for the tips, Tjan :)

Well, sigh, that what I was afraid of, with resolve and vom training I'll be looking around a slightly less than 2 months - oh well.

Decisive strikes is the one for crit rating yep.

Truly a bit shame for the scarab knight, looked nice when put that in training long time ago and now I too am sharing your pain :)

Currenly running this build http://tinyurl.com/gravecrap which works to some extend with CoV+AI and with DL(or CS) + SI due my uber crap gear - was thinking of some changes to it.

Ideally would like to get the CoI and would been thinking to dropping the Vile Gluttony for Volcanic Rage, but been blown tons of gold to trainer in the past week and really don't know what to drop it for it, Could drop the improved infusion, but then again would lower the healing gained currently and need to see how it plays out a bit more.

Some magic casters really hit the nerves while others doesn't hurt at all and basically just pumps me mana.

Also there seems to be light (horror grind) at the end of the dark tunnel since the nice solo dungeons available for rare trophies, but takes time - hopefully have got something by then when the AA finishes for Resolve and VoM.

I guess my best bet would be some mix of Wolves and LL gear for crit and +hate?

Cheers,

- G
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DT AA thoughts with some hidden questions

Postby Gert » 07 Oct 2011, 08:44

Drop the Imp Def Stance points (which is crap); put the Improved Infusion (which is crap) points into Invulnerable Soul; spec to Ether Reap (max if you can to help with mana).

Ideally you'd want CoA as your main Covenant as well (dps boost) if you can get it - and 1 point in Pact of Malacodor wouldn't hurt either but that would mean shifting things around a bit more...
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DT AA thoughts with some hidden questions

Postby Gravehound » 07 Oct 2011, 11:20

Gert wrote:Drop the Imp Def Stance points (which is crap); put the Improved Infusion (which is crap) points into Invulnerable Soul; spec to Ether Reap (max if you can to help with mana).

Ideally you'd want CoA as your main Covenant as well (dps boost) if you can get it - and 1 point in Pact of Malacodor wouldn't hurt either but that would mean shifting things around a bit more...


Hi Gert and thanks for tips :)

Guess I could play around a bit, however, what I tested the ether reap with 1 point for me it really isn't much worth the points unless I'd put 5/5 it which would have to be taken out from somewhere else :/ This challenge prolly comes most likely from gear and lack of AA ranks at the monent what I am facing.

So I'd be better off with the crystalized ether feat 5/5 than putting the 5 (3 extra vs. CE) points in the whole ether reap tree - or I'd have to lose the Dark Hand to max it - which would leave me build something along the lines of this: http://tinyurl.com/grave2fail

Gonna try out and see how this one will work.

Tried one of the builds from your current build thread with bad (for my health) results :D Thus as stated above the gear is lacking.

- G
Last edited by Gravehound on 17 Oct 2011, 11:25, edited 1 time in total.
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DT AA thoughts with some hidden questions

Postby Gert » 09 Oct 2011, 02:47

Back to the OT - SK was very nice in early RotGS Beta but got changed over the damage debuff; VoM didn't get touched as people didn't feel the crit/proc part would affect it too much :(

As a DT I would like to use SK in PvE but nowadays with all the changes there's not much choice outside of VoM :(
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