holymau wrote:about pvp i saw many imba demos (what i am not- k/d 100/500) and i hope they will say something about tht aspect of the game (matt dont be shy :P)
WARNING!!! WALL OF TEXT BELOWHehe, wish i was imba... Mayb one day, but for now i think i may b able to share some
pvp tactics By far the most important thing, as for any class, is to know basics of pvp and about movement. But, as a demo posistion is equally important...
Im guess you all kmow about basics but i will try to mention a few of my experiences from the class... Hope they will be useful :d
General - learn to kite and circle straff and get a good pvp spec/gear. Learn to recognise target buffs and when to use cc.
Dependin on spec, i aim to do max dps with a kb + WoF... All the while constantly moving and using instants + cc. For a few class specifics...
Assassin - The demo nemesis and if you don't see them coming it quite often means death before you can get off the floor after being knocked back and silenced- so just pay attention and make sure you don't let them poke you in the brown eye. If I know a sin is heading for me, I will use rocks to prevent charge and cast AoE around me in order to pop them out of stealth. If they charge+root, you can easily purge the root and then your next goal in life should be to survive the next 10-15 seconds (use phase out, HotU and circle strafe - often no point trying to dps as they will have used dull pain and will have 90% magic immunity for 10 secs). Daggers have a very small hit box so try to stay out of this. Survive their initial tirade and then you will hopefully get to see how squishy they are! Their fear has an easy to recognise animation so can be avoided but use ethereal escape if it does. Otherwise, Grim corruption (+/- slow death strike) and their annoying silence, lotus coated dart, are what you need to look out for! GC can also be followed by detonation. Detonation seems to hit really hard and it is the rerollers weapon of choice and does massive unholy damage. Use Mystic suppression against unholy and buff up your AA unholy protection.
These days most save their avatar thing defensively so if he pops you can smile as you know that you just have to do a little more kiting as they are about to run. Sins can apply some physical torments which you can remove with unbinding charm but, seriously, you won't have time for this.
Avatar of death gives the sin charm, knockback, root and snare immunity for 15 seconds (post revamp)..... However, we can still stun them. HOWEVER, if specced into general tree sins just use agile mind to break the stun and then for the next three three seconds they also get additional immunity to fear and stun from the global immunity. Luckily, however, the best sin builds are probably hybrid, which means in most cases you will be able to use your kb/stun as they will not have specced into the general tree (agile mind, escape artist)
Barbarian - some of these can be really annoying as they have loadsa CC and CC breaks, they can use excellent balance (+200 KB resistance) at the start of the fight. I found that the best thing to do here is to use the longer casted storm chains and possessiob at the beginning and make the barb waste their cc breaks on these, which allow you to use fiery possession, detonation and HoTU on him when you need it the most. Decapitation hits hard so try to use your stun if the barb is going to hit you with it.
Bear Shamans - They often spec are ironhide + stonehide (the best BS pvp build!) in which case you need to force them to use these as early as possible: burst dps. Otherwise they tend to spec booming roar, which is an annoying silence, especially if your fighting as a group, but it is really only an annoyance leaving only the weaker ironhide and their rune of resistance (against lightning) and rune of grouding (magic resistance + huge movement nerf) for defence. Just use terrain to prevent the shammy charging you while they have their rune of grounding up and then just CC them to death. However, this is easier said than done. A bad BS usually goes down quite nicely, a good one however can be a real pain as they time their bubbling and healing so you essentially have to kill them three times... If you have a spare moment it can actually be worth removing the crush armour torment.
Conqueror - Between their bubbles and their silence (throat slash) conqs can cause a fair amount of problems. almost always start out burst of aggression, then follow up Throat Slash. At this point they go for their big snare and then start one bubble knowing CC's on them are incoming. You can stun him mid charge, take the KB, then root him, circle strafe, KB on 5x incinerate stack and by that time they are usually dead.
Demonologist - Know thyself!
Dark Templar - Like fighting guards this often ends in stalemate as I oom and they run out of stam/mana. Use archfieinds pact and watch your mana management... Nasty mana drain. Hybrid DTs are most difficult - especially if they know how to stance dance. They usually fire off dark burden (just use purge) and then use the shadow ability to prevent out cc and hope that void will proc while they swing at you. When any class has cc resist/bubbles running remember that HoTU has a 30% speed buff and works magic for kiteing - especially when you're against a class such as a sin or DT who have a small range. Otherwise they take cc really well, use your AA on their fear (if you havn't managed to kite them!) and try to burn their mana before you run out of yours and hope that they run out of stam after chasing you.
Guard - When fighting a guard it often comes down to whether I have run out of mana or not. If they train enough AA your cc can become rather in effective + they have their own pile of cc to unleash... it is quite often that you have to rely on purging their snare and circle strafing - which usually seems to works quite well. Your KBs are both passively and innately resisted however a 5x Incinerate stack or wicked bolts can both work. Make sure you have chatha up as the fear and kb resist is very useful. Guards can activate their bubble during CC.
HoX - The key to this fight is CC, they have passive AoE that hits pretty hard, but luckily they take most of the CC so just keep your distance!They often try to root and flame lash, but if you have purge they are just wasting their time. CC and kite is the main strategy, other than this, keep your eyes peeled for their fire absorb!
Priest of Mitra - Okay, these guys are pretty easy unless you get the -holy buff from demonic pact or don't think fast enough to turn off demonic heart (huge mistake, prepare to feel pain). Providing you have done this, PoMs take most of our cc and take too long to cast their spells to be that much of a threat if you close the distance and strafe - just watch out for their aoe KB.
Necromancer - Probably another of the easier fights for a demo. But the most frustrating thing is to die from a dot after you have already killed them, so keep using mystic supression. If they are pet specced you can snare melee pets and CC + nuke the necro. If they are night fall you just need to close the gap and you should be able to out cc them. Depending on the situation and whether they have general of the dead, it is often worth hitting the necro with aoe rather than SB/FoG as the dps is not that much less and the necro can get some pretty strong heals from draining their pets. Watch out for their spell weaving as it makes their dots quite nasty.
Ranger - If your already in spellweave and they cant LOS you just open up on them, you will usually out dps them. But in the majority of occasions, just close in, circle strafe and CC. If you are far away, use phase out and tap/sprint towards them, most rangers do not spec any CC break (other than AA) and are pretty easy to take down. I found that double tapping through kb traps sometimes causes them to be resisted, however they are also triggered by your pet so ALWAYS send that in before you do anything. Also, a top tip send your pet to permanently target then ranger if they spec hunting hawk as your pet will take the silence, yet continues to do dps like normal (love it when this happens).
Tempest of Set - Avoid close range due to storm field/crown. They have a bubble/absorb and lightning absorb.
Obviously these discussions are all very situational... And all this is much easier said than done. But i must emphasize basics are more importamt than details above. share ur experiences too please

Edit: changed 'root' to 'snare'