Conq builds

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Conq builds

Postby Kendar » 02 Jun 2009, 21:07

Post your Conq builds here..

My current build Kendar

Good for off tanking, and can also do very nice dps in frenzy..
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Postby Gert » 02 Jun 2009, 23:33

Kendar - you looked at 1.05 changes yet and got any ideas on how you will change based on that? Just interested to see how the Conq changes...
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Postby Kendar » 04 Jun 2009, 00:26

Well, I'm not really sure yet. From a dw point of view i don't like the removal of Conquest. It gives nice 1h damage bonus and has been replaced with Berserk Inspiration. This feat is no good in raids/groups as Furious Resurgence won't work while it's active. So less overall dps when conquest is removed. :cry: Not sure yet where to place those 5 feat points.

For solo leveling however, i guess Berserk Inspiration in combination with Bladeweave is good as it stacks FI via your own attacks. But in raids i think we will see more 2h conqs in the future..

Reaping blade is also removed and replaced with tactical mastery. No good as orders and formations are never used in PvE. I don't think the extra 5 seconds of rend flesh completely makes up for this..but with less stamina drain it can be used more often, so i guess it's not too bad.

Always easy to become a bit negative as things change, but i'm hoping for the best and looking forward to reading the final changes :P
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Postby DDanger » 08 Jun 2009, 08:55

Kendar wrote: But in raids i think we will see more 2h conqs in the future..
:P


Kendar, what is the best build for a 2 handed conq in raids atm (1.04)
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Postby DDanger » 08 Jun 2009, 09:54

Nvm found 1..
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Postby Gert » 08 Jun 2009, 09:59

And that build is...? :P
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Postby DDanger » 08 Jun 2009, 12:29

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Postby Alb » 08 Jun 2009, 14:46

hmm ... I was thinking about DPS speccs at the expense of tanking abilities.

so I'm still playing around with feats as I don't know my conq that well to be able to tell what increases its dps capabilities.

But I guess for a mostly DPS specced conq you might need some -hate gems as I only saw 1 -hate feat in the carnage tree.

experimental and NOT goal of my conq.

The the other thing I was wondering about .. Dd and Kendar. Why have you put all points into the physical and non in the magical midigation general feat? Is that because it is more likely to go up against these midigation types or is it just as a bridge to get to higher general tree feats?
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Postby Gert » 08 Jun 2009, 15:04

Alb - if you're going DPS and -hate (gems & feats) , why do you have Goad? Seems a bit counter-productive esp as you don't have the mitigations maxed or tanking feats...
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Postby Alb » 08 Jun 2009, 15:19

I think the idea behind Goad in principle would be:

- first it only costs me 1 feat point. I would rather put it into a -hate feat, but if I haven't missed something I only could find 1 feat in carnage
- while I wouldn't plan on going off tank with that build, goad might give me some measure of 'last ditch effort to do some aggro grabbing in dire circumstances'

I think the problem is that you don't really have much of -hate support so it generally means avoiding a const +hate through +hate feats and +hate generating combos. So goad would be a kind of acknowledgement that a soldier probably will never completely be a pure DPS class. You probably have you HoX and Barb and Sin for these things.

And in terms of -hate gems ... hmm not sure how useful these would be overall.

I think at the moment I'm just playing around to see what my options are and more if I like these options and also to see how possible these extreme case would be. Kind of playing around with one class .. experimenting with it .. compared to my more conservative approaches for Ranger and Necro.
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Postby Gert » 08 Jun 2009, 15:21

Just wondering as in 1.05 Goad will be on the 3min CD (as it stands) so the 1 point could be used, for example, in Crippling Bloody Hack for the snare or Volcanic Rage for the +dps boost.

With max Taunt, the dps you're doing and Irritate that will get the attention of mobs - esp squishies. I'd only use Goad on a Conq if going the LH route myself...
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Postby Kendar » 09 Jun 2009, 16:32

To answer your earlier question Alb. Yes, I chose the physical midigation feat beacause I am more likely to recieive that type of damage in melee combat. I'm sure this can be discussed, but that's my experience 8-)

In 1.04 I think Goad is a very important feat. In most raids/groups the MT will sometimes need someone to take aggro to get healed up, and you need to be really sure that you can actually take aggro. If a dps/hate boost fails, the MT is dead. Between taking aggro, which is not very often in raids anymore as Phorkys is one hell of a tank, a good dps build comes in handy only if you don't have to much hate. Don't wanna take aggro unless intended. Goad is also useful for kiting (dog in Xiba is one example). I would say it's definitely worth the 1 feat point as of now :D

In 1.05 with the 3 mins cd, kiting will become a problem with no hate. And as goad does not work in BRC it becomes less important ofc. But as long as we are doing the T1 raids and other instances like Xiba and AF, I will keep my goad. :ugeek:
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Postby Gert » 09 Jun 2009, 16:37

Goad is fine for off-tank but as Alb seemed to be going more DPS than off-tank, it would be better to go with VR or CBH. The 1.5k DPS Raid build I've seen didn't have Goad :P Conqs can make good melee DPS'ers - esp when they're in heavy armour against Barb's light armour...
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Postby Alb » 10 Jun 2009, 07:56

Thanks Kendar.

that DPS build is more for me once I reached end game area. At present I go more for a hybrid build along similar lines Kendar's Build.

I think another reason why I put goad in is ... as a dps soldier you don't really want to high a taunt as you don't want to get into a situation where you either accidental grab aggro or where you make it harder for a tank to grab aggro back. But certainly it would require some tweaking and testing in terms of how much taunt can you afford for normal dps and how much would you need to in case of an emergency need to grab aggro. But these testing are more for endgame then present level.


Edit: And if I put the 1 goat point into a different feat I wouldn't personally use the snare ones ... don't find them that useful in a PvE environment (if it would be a route, stun or fear .. that would be something different). PvP would also be something different.
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Postby Lyss » 10 Jun 2009, 08:10

Slightly off-topic but I had no problems with aggro in yesterday's Onyx run. I have taunt maxed on my DT and did quite a lot of damage but didn't once grab aggro off Las(79 DT) in Frenzy stance. So as long as the tank is in Def stance ;) you shouldn't need to worry about stealing aggro in Frenzy stance.
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Postby Alb » 10 Jun 2009, 09:23

that is good to know ... :) and not really off topic for me as that is one of the things that I would need to test. So it is good to know. However that might change a bit with 1.05 ?
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Postby Gert » 10 Jun 2009, 10:34

Yes it will ;)

Defensive stance has it's hate component reduced in 1.05 so will affect things ;)
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Postby DDanger » 25 Jun 2009, 07:10

OK, kendar the patch is life so plz show your 1.05 build in this topic...... :twisted:
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Postby Kendar » 27 Jun 2009, 11:42

I made a new topic on the 1.05 builds :)
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Postby DDanger » 27 Jun 2009, 11:51

thnxx
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