Champion of the Honourguard:
The Champion of the Honorguard has a spell that basically does more damage in an aoe attack the more players are around. He has always had this ability, it's not new and was part of the original design. The problem for raiders was that on live players were able to completely mitigate this damage with healing and protections even when they were all bunched up around him (Which was then a valid tactic in the old build to keep everyone in team healing range). In the new system however the new scale of damage and HP levels meant that this spell had increased effect. This meant that in order to succeed in this encounter with the new system the players had to adopt a strategy of spreading out a little more, as was the actual original design intention.
Once the raiders realized this they were able to complete the encounter much more easily. It wasn't a new consideration, it was just a consideration that had been inconsequential with the original system (since it could be completely mitigated). What we have now is the scenario where the original design implementation is actually playing out better and providing a more interesting encounter.
Only notice the Sadistic Soul spell he casts as being similar to this; have to check on our next K run






